Jun 29, 2006, 07:40 PM // 19:40
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#21
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Excellent. Too bad I sold my few Monstrous Eyes and Fangs yesterday to make room...
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Jun 29, 2006, 07:40 PM // 19:40
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#22
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RAGE INCARNATE
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
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The problem with the people having multiple stacks is that the material storage only holds one stack of each material so the extra stacks that you would have for whatever reason would still be taking up your other storage spots...
To make it better would be to make it so you could at least hold the amount needed in the 15k armors or maybe 2 stacks of each, since 2 stacks of materials is more than enough.
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Jun 29, 2006, 07:40 PM // 19:40
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#23
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Carinae Dragonblood
Thank you ANET!
I'm not complaining, but I would like to second Lyra's comment. Armor tab FTW.
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Me too me too. Awesome that they are working on the storage issue, the only comment I have other than "awesome" is I wish it wasn't 1 slot for each type of material. Too bad it couldn't just be 34 slots or whatever it is that will hold any kind of material. I myself don't collect ecto or obsidian, so those slots will likely never be used.
I'm still happy there is some progress
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Jun 29, 2006, 07:41 PM // 19:41
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#24
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Lion's Arch Merchant
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An armor tab would be nice too. A key ring as well. Maybe even something for my dye collection. We gotta start somewhere though, and this alone will free up at least 15 item slots on my mule.
Thanks Anet.
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Jun 29, 2006, 07:42 PM // 19:42
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#25
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Good, now more Tyrian Hardores will have to force themselves to decide on buying Factions for storage alone^^.
An Armour tab eh... looks like chapter three is in the runnings^^
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Jun 29, 2006, 07:43 PM // 19:43
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#26
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Lion's Arch Merchant
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It's 34 more slots but anyone know the reason why they're not generic material slots?
Does anet really care if you collect 10,000 wood or bone?
Are they worried about storing 3000 shards or ecto?
Is it a programming thing? or are they intentially limiting it?
Any ideas?
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Jun 29, 2006, 07:44 PM // 19:44
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#27
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: ♥ Aurelio Furor ♥
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I hope that this will affect prophesies chars if you have factions combined account
_,.-+=’* ♥ Aurelio Furor [AUR] ♥ *’=+-.,_
Ariana Of Damia (Mo/Rt) ♥ Electra Of Damia (W/Mo) ♥ Lexa Of Damia (E/Mo)
Lily Of Damia (R/Mo) ♥ Mia Of Damia (Me/Mo) ♥ Zarina Of Damia (N/Mo)
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Jun 29, 2006, 07:45 PM // 19:45
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#28
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Ariana Of Damia
I hope that this will affect prophesies chars if you have factions combined account
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It would have to, as the storage is linked.
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Jun 29, 2006, 07:46 PM // 19:46
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#29
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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It should Ariana, as there is only one storage account for both prophecies and factions characters.
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Jun 29, 2006, 07:48 PM // 19:48
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#30
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: Mo/
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I hate complaining, and I am glad they are taking a step in the right direction, but couldn't this have been general storage? I mean I only have materials when I need them for armor, other than that I don't keep them. On the other hand, my mule is full of green's that I would rather dump into storage instead of materials which I have none of anyway.
Anyway I'm glad this will help some players, I just wish they would make it truly useful for all.
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Jun 29, 2006, 07:50 PM // 19:50
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#31
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Frost Gate Guardian
Join Date: Feb 2006
Guild: The Benecia Renovation [RenO]
Profession: Mo/Me
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I don't need space to hold materials..i need space to hold all my armor/weapons/countless holiday items... :-/
Having a 34-slot storage space for some things I will rarely use (honestly, Kappa shells?????) over a 20-slot storage space that I can hold anything in...that should be the one that gets expanded.
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Jun 29, 2006, 07:51 PM // 19:51
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#32
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Wilds Pathfinder
Join Date: Oct 2005
Location: OgreSlayingKnife.com
Guild: [MEEP] Biscuit of Dewm
Profession: N/
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Well now I wont have a character with full bags of materials. I usually sell them off once I get a full stack.
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Jun 29, 2006, 07:51 PM // 19:51
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#33
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Frost Gate Guardian
Join Date: May 2005
Profession: N/E
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Why only for Factions? That's a bit sucky as this would be useful for all Guild Wars players.
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Jun 29, 2006, 07:51 PM // 19:51
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#34
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Ascalonian Squire
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there is a little part of me that wants to throw alot of abuse at anet as adding slots that can hold 250 of only a specific material seems redundant when they could have just added universal slots instead... why limit your choice?
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Jun 29, 2006, 07:52 PM // 19:52
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#35
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RAGE INCARNATE
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
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Would be much more useful as general storage as people have said. And I'm with Lasher, I dont collect ecto or shards either... Hell I havent been UW or FoW in months...
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Jun 29, 2006, 07:53 PM // 19:53
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#36
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Academy Page
Join Date: Feb 2006
Profession: N/R
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People are so used to GWs absolutely crappy storage options, even useless updates like this one will make them happy.
We need more storage space for WEAPONS and ARMOR not for cheap stuff you can buy in any city.
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Jun 29, 2006, 08:00 PM // 20:00
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#37
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RAGE INCARNATE
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
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I collect materials, because I just cant get the high amounts of money like some people can. If I can get the materials I need for free, that means I only have to get the money to pay for the armor or weapon not the materials for it.
Granted this is a pretty redundant update, but its something... It could easily be improved and made better for everyone, but its something...
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Jun 29, 2006, 08:02 PM // 20:02
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#38
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Academy Page
Join Date: Mar 2006
Guild: Elite Rifle Squad Faction
Profession: W/
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oh great.... i have like 3 differents types of materials, but 1250 of each... yeah this will help me a ton.
seriously they should reconsider making this storage for all materials and not just specific spots. then i could delete my materials mule.
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Jun 29, 2006, 08:07 PM // 20:07
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#40
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by Blackest Rose
It's 34 more slots but anyone know the reason why they're not generic material slots?
Does anet really care if you collect 10,000 wood or bone?
Are they worried about storing 3000 shards or ecto?
Is it a programming thing? or are they intentially limiting it?
Any ideas?
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I think it is definitely a programming thing. They have to be very careful about traffic, with so many players and bots these days. To have generic spaces that could be anything, they have to send the info about what it is, how many, etc. while this method, they really only need to send the qty. I have to believe the traffic and computer processing capacity was the cause of their resistance to just giving more storage, and is probably a very real concern for many of the changes they consider. If they felt they could have given us a lot more storage, or generic storage where we can put in whatever we want, without causing other problems down the road, such as game playability, I'm sure they would have.
Also, it may not be a coincidence that the max qty of any item we can have in storage is 250, and a byte, the basic piece of computer data transmission is maxed at a value of 255. Anything higher than 255 takes more than one byte to transmit. Just something to ponder before you flame ANet for not giving us whatever we ask for, or think we should have.
Also, for those of you thinking this is 34 extra slots... Well, it might be, but it depends on if you happen to store everything that there is a slot for. I don't plan on storing kappa shells, for instance, and I assume there will be a number of other things that I won't store either. But, from the solution provided by ANet, I am convinced that they did what they could, while still keeping all of our best interest in mind. That is the long-term playability of the game.
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